
Behavioral addictions
Luxury treatment for gaming and technology addiction
By the LuxuryRecovery Editorial Team1,500 words · 6 min read
The short of it
The World Health Organization added Gaming Disorder to the ICD-11 in 2019, a genuine diagnosis a clinician can use.1Broader terms like “internet addiction” or “screen addiction” are not formal diagnoses yet.2What’s real is the pattern underneath: gaming that has taken over someone’s life, and a private setting where that pattern can be interrupted.
Is gaming addiction a real diagnosis?
It depends which manual you’re reading.
The World Health Organization’s ICD-11 defines gaming disorder as a pattern of gaming behavior marked by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite negative consequences.1 For it to count, that pattern normally has to be evident for at least twelve months.1 This is a formal diagnosis, and clinicians outside the U.S. already use it.
The DSM-5-TR, the manual most American clinicians work from, doesn’t go that far yet. It lists internet gaming disorder among the “conditions for further study,” alongside things like caffeine use disorder, meaning the American Psychiatric Association wants more research before making it official.2 Gambling disorder is currently the only behavioral addiction with a full DSM-5-TR diagnosis.2
That distinction matters for what the diagnosis actually covers. The APA is specific on this point: internet gaming disorder “is limited to gaming and does not include problems with general use of the internet, online gambling, or use of social media or smartphones.”2So “internet addiction” or “technology addiction,” as broad umbrella terms covering phones, social media, and general web use, aren’t a recognized diagnosis in either manual. Gaming is the one piece of that picture with real clinical footing.

What does gaming disorder actually look like?
Under the DSM-5-TR’s proposed criteria, meeting five or more of the following within a year is the threshold clinicians use to consider a diagnosis:2
- Preoccupation with gaming for much of the day
- Withdrawal symptoms, like sadness, anxiety, or irritability, when gaming isn’t possible
- Tolerance, needing to spend more time gaming to get the same satisfaction
- Repeated, unsuccessful attempts to cut back or stop
- Losing interest in hobbies or activities once enjoyed
- Continuing to game despite knowing it’s causing problems
- Lying to family members about how much time is spent gaming
- Gaming to escape or relieve a bad mood, like guilt or hopelessness
- Jeopardizing or losing a job, relationship, or opportunity because of gaming
Cleveland Clinic adds a few practical warning signs worth watching for outside a clinical checklist: declining hygiene, poor school or work performance, and defensiveness when someone is asked to stop.3
How common is it?
Estimates vary widely, mostly because researchers disagree on where to draw the line. Cleveland Clinic puts video game addiction at somewhere between 1.7 and 10 percent of the U.S. population.3 A large multi-country study that helped shape the DSM-5 criteria found a much narrower band, 0.3 to 1.0 percent of adults.2 Other research cited by the APA has found the number climbing higher, especially since the pandemic.2
Whatever the precise figure, the underlying mechanism is well established. Playing and winning games triggers dopamine release in the brain’s reward system, the same neurotransmitter involved in gambling and substance addictions, and repeated activation of that reward loop is what drives the compulsive pattern.34
What the diagnosis actually says
Gaming Disorder
WHO ICD-11 classification
A formal diagnosis clinicians outside the U.S. already use.
Conditions for further study
DSM-5-TR status
Where the APA lists internet gaming disorder, not yet a full diagnosis.
Under 1% – 10%
Estimated prevalence
Estimates vary widely depending on which criteria and population researchers use.

Why does a private residential setting help?
Outpatient therapy asks someone to change a habit while the phone or console that triggers it is still in their pocket. Residential care removes that access entirely for a stretch of time, which gives the compulsive loop a real chance to quiet down before the therapeutic work starts.
Gaming addiction is one of several behavioral addictions, alongside gambling, compulsive shopping, and sexual compulsivity, that luxury residential programs increasingly treat with the same clinical approach used for substance use.
Maui Recovery in Lahaina is one center built around that approach. Set across three private homes on twenty acres, a mile from the ocean, it treats behavioral addictions alongside trauma and dual diagnosis using CBT, DBT, and mindfulness-based work, with structured surf therapy and hikes replacing the hours that would otherwise go to a screen.
What does treatment actually involve?
Cognitive behavioral therapy is the most commonly used approach for video game addiction, though researchers are still working out exactly how much it moves the needle on time spent gaming specifically.4Cleveland Clinic recommends layering it with group therapy, for motivation and peer accountability, and family or marriage counseling, since gaming problems rarely sit apart from the rest of someone’s relationships.3
One notable family-based model, the PIPATIC program, runs weekly sessions with both the person and their family over six months.4On the medication side, there’s no drug approved specifically for gaming addiction yet, though bupropion showed promise in early clinical trials.4 Most of the real work still happens in therapy, not a prescription.
The strongest programs treat what’s underneath the gaming, too. Depression, anxiety, ADHD, and social anxiety show up often alongside compulsive gaming, and treating the gaming without addressing what it’s covering for tends not to hold.
Common questions
What families ask most.
Is gaming addiction the same as internet addiction?
How common is gaming disorder?
Can gaming addiction be treated without residential care?
What happens during a residential stay for gaming addiction?
Is medication used to treat gaming addiction?
How long does treatment take?
Not sure this is the right kind of program?
Tell us about the person and how technology fits into daily life, and we'll point you to a program built around that pattern, not a generic one.